- “Enemy Recon:
Zeram-class heavy cruisers are the largest capital ships in the Androssian fleet. They are heavily armed and armoured, and they're very tough to shoot down with a single laser. Target their bridges (the high, wedge-shaped structures), to destroy them. They're worth a total of six hits each. Shoot their guns separately to rack up extra points.
Target locked:
Zeram-class cruisers can be worth up to 19 hits apiece. Blast all the ship's cannons for 13 hits and then target the bridge to destroy the ship itself for 6 hits. Normal lasers seem to work best on the bridge area, but a Zeram can take a lot of punishment, so work fast.
Call for backup:
Cruisers on intercept course! You must take out the first trio on your own, but Great Fox can get into position to help with the second wave. If ROB destroys this ship, you'll get credit for the ship, but not its guns.” - —
Zeram-class Cruisers were among the largest and most powerful capital ships used by the Venomian Air Defence Zone during the Lylat Wars. The Star Fox encountered at least twelve of these vessels while attempting to infiltrate Venomian airspace via the Area 6 space zone. The fleet was unable to prevent Star Fox from penetrating their defenses and continuing onwards to the Venom.
Schematics[]
The Zeram warships were well supported by a large number of laser cannons and missile launchers and were protected by heavy armor strong enough to repel all firepower but that utilized by the Great Fox. It was very well balanced except for its speed. The design suffered from a glaring flaw though: the high wedge-shaped bridge at the rear of the ship was less well-protected than the rest of the ship, and could be knocked out by starfighter-grade lasers.
In the game[]
From the end of the second line of defensive fleets, a total of twelve Zeram-class Cruisers are stationed on the flight path towards the end of the route where the Gorgon space station awaits. If Fox managed to conserve Smart Bombs by time he reaches this Mission, these highly powerful explosives will come in handy to destroy the big cruisers by shooting them in the bridge, exploiting the Zeram's design flaws and also helps clear their decks of guns and supporting enemy starfighters and missiles. Answering ROB's incoming message will trigger the powerful hyperlaser cannons of the Great Fox to provide cover fire and disable the ships, crediting the Hit points for destroying the Zeram ships but not the turrets.