Arwingpedia
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Arwingpedia

The Warp Zone acts as a secret passageway in Star Fox 64 which can lead to harder missions for completion.

SF64 Meteo Warp Light Speed

Making the jump to light speed.

SF64 Meteo Warp Ring

Web Ships and Butterflies near the Warp Rings.

  • As the characters move in these areas, their ships leave multiple-colored shadows behind it. The purpose and psychedelic nature of these areas might be inspired by the Black Hole and possibly even Out of This Dimension from the original Star Fox game.
    • The Warp Zone, however, is based heavily on the Black Hole, as both warp players to another path, often a harder or quicker path. Out of This Dimension, however, is effectively a nonstandard game over; a point of no return which cannot even be remedied by a continue.
    • However, the Warp Zone is not an easter egg, but instead represents the most favorable (or advanced) exit of a level. Completing a Warp Zone guarantees a mission accomplishment, and in the case of Sector X, it will take you to the Hard Route rather than the Medium route.
  • It is possible to activate two warps with one shot.
  • Taking a warp earns the player a satisfactory "Mission Accomplished" rather than a mere "Mission Complete" - although there is an alternative way to earn a good rating in Sector X, and that is by eliminating the boss "Spyborg" before it sends Slippy flying into Titania's atmosphere.

Meteo's Warp Zone

SF64 WarpRocks

Meteo's Warp Zone.

Our probes have picked up enemy activity in the Meteo planetoid system. It looks like Andross has built a planetoid crusher to clear a way through the belt for his invasion fleet. We need to have the Star Fox team check it out. Keep you eyes peeled as you move through the planetoids. Their movement is usually predictable, but if any of theses rocks collide, it could send them careening off in wild directions. We've also scanned some unusual warp energy readings in the sector. If you find the source of to explore it to find out if it is part of Andross's attack.
—General Pepper's Flight Log, pg 34

To get here, the player must travel through even, naturally occurring warp rings, which is difficult, because each time the Arwing flies through one, its speed increases and it becomes harder to control. Once reached, the space background is replaced by swirling pastel colors, and the level theme is replaced with a mysterious tune. Here, there are biomechanical creatures, spinning white cubes and meteors with odd textures. All vulnerable things here give power ups when not playing in Expert Mode, like rings, bombs, and laser upgrades, and are worth points like regular enemies are. A "64" spelled out in explosions, and a cluster of asteroids and an enemy will always give Fox various items (such as Smart Bombs, Laser Upgrades and Supply Rings) regardless of whether playing in Expert Mode or not, should he choose to destroy it. Additionally, at the beginning of the stage, "GO!" is made out of a cluster of explosions. Toward the mid part of the level, there are groups of enemies that fly in a pattern, similar to Galaga. If all of the enemies in that swarm are shot down, a power-up is awarded. Completing the warp zone will take you to Katina. Use bombs freely, as the meteors are destroyable and count as enemies. It is possible to amass 250+ hits during the warp.

In Star Fox 64 3D, the colors of the trace of hazardous lines that follow the enemies and the ones some enemies leave out are now black, instead of each having different colors, especially white.

Intelligence

Finding the source of the warp emissions will take you to another dimension, where you can rack up some more points and score some bonus items!
—Star Fox 64.com
The best way to get the medal in Meteo is to take the warp to Katina. To enter the warp, fly through the six warp gates to enter the warp zone. You will pick up speed after you go through each warp gate, so you will need to anticipate the positions of the warp gates and react quickly. The warp is filled with enemies and power-up items. Use bombs liberally because you can easily collect more in the warp area. When you reach clusters of items, do a loop to collect as many as possible.
—Star Fox 64.com

Sector X's Warp Zone

Our spies report that Andross has been developing a star base in Sector X, but all our remote sensors can now pick up is a huge field of space debris. We can't tell if Andross's base construction project has been destroyed by some kind of accident, or if this is part of his plan. It could also be a trap. our scientists have also detected unusual "worm hole" radiation in the sector. In case a worm hole is part of Andross's invasion plans, we need to have you explore where the warp might lead!
—General Pepper's Flight Log, pg 44
Sector X's warp zone is accessed by flying through four openable warp gates located to the far left of the debris. They can only be opened by being shot at with the Arwing's laser, and they will turn red right before opening fully. If Bill is helped on Katina, he will appear and aid Fox in shooting the gates open. Though lacking asteroids, is similar to its Meteo counterpart. The area is filled with shifting shapes, giant crosses and square-shaped girders, making it more difficult to navigate. There are also a few mechanisms that strangely look like television static as well, and they are located on the surface of the shifting objects. Completing it takes you to Sector Z on the Hard Difficulty Route. This technique is the only way to visit all three sectors in one route (Co, Sy, Ka, Sx, Sz, (either ending)).

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