Arwingpedia
Register
Advertisement
Arwingpedia
SF64 Meteo Warp Light Speed

Making the jump to light speed.

Warp Portals or Warp Gates are special gates that launch spacecraft across space through Warp Zone. Once of the key areas of Andross's scientific expertise was space warps, which General Pepper worried he would use as part of his invasion plans on Corneria.

In the games

Warp Gates are special gates that the player's Arwing can go through in Star Fox 64. If the player flies their Arwing through all of the gates in a level, which are grouped close to each other, the Arwing (and the Arwings of the other members of Star Fox, who will fly onscreen) will be launched into a Warp Zone.

Meteo

SF64 Meteo Warp Ring

Web Ships and Butterflies near the Warp Rings.

Our probes have picked up enemy activity in the Meteo planetoid system. It looks like Andross has built a planetoid crusher to clear a way through the belt for his invasion fleet. We need to have the Star Fox team check it out. Keep you eyes peeled as you move through the planetoids. Their movement is usually predictable, but if any of theses rocks collide, it could send them careening off in wild directions. We've also scanned some unusual warp energy readings in the sector. If you find the source of to explore it to find out if it is part of Andross's attack.
—General Pepper's Flight Log, pg 34

Cornerian probes had picked up enemy activity in the Meteo planetoid system. Andross built a planetoid crusher to clear a way through the belt for his invasion fleet. If this natural defensive barrier was penetrated, Corneria would be open to attack by Andross's battleships. Pilots needed to keep a sharp eye on the floating planetoids as they flew through the system. The movement of these gigantic boulders was usually predictable, but if any of those rocks collided, it could send them careening off in wild directions. Scientific expeditions to the belt had scanned some unusual warp energy readings in the sector. These warp emissions could not be ignored since they may have been part of Andross's attack plan.

Intelligence - Finding the source of the warp emissions will take you to another dimension, where you can rack up some more points and score some bonus items!
—Star Fox 64.com

In the game

Seven Gates are located in Meteo, about 90% through, soon after the spiraling missiles with the white trail. They appear on the top half of the screen, and mostly alternate between the right and left sides. With each gate passed through, the Arwing will gain speed, making it harder to pass through subsequent gates without missing one.

Taking this Warp will send Star Fox through a Warp Zone to Katina.

Seventh heaven

The Butterfly Fighters blossom from tight formations of seven ships to wide, spinning circles. Lock on when they're still close together and you'll take out the entire formation worth seven hit points. If you're shooting for the warp, though, just ignore these fighters and concentrate on staying in the correct flight path.
—Official Nintendo Power Player's Guide, pg 39

Sector X

SF64 SectorX Not Right

Falco becomes suspicious of the team's surroundings.

Our spies report that Andross is has been developing a star base in Sector X, but all our remote sensors can now pick up is a huge field of space debris. We can't tell if Andross's base construction project has been destroyed by some kind of accident, or if this is part of his plan. It could also be a trap. Our scientists have also detected unusual "worm hole" radiation in the sector. In case a worm hole is part of Andross's invasion plans, we need to have you explore where the warp might lead!
—General Pepper's Flight Log, pg 44

Cornerian spies reported that Andross was developing a star base in Sector X, but remote sensors then only detected a huge field of space debris. It is unclear if Andross's base construction project had been destroyed by some kind of accident, or if this was part of his plan. It could also have been a trap. Cornerian scientists also detected unusual "worm hole" radiation in the sector. The Star Fox Team were sent to explore the Sector and find out what happened to Andross's construction project, and determine if the worm hole was part of his invasion plan.

In the game

Four Warp Gates are present in Sector X, on the left fork in the level. In this level, the Gates consist of rectangular, ridged doors that must be shot open and then passed through. The doors are larger than the rings in Meteo.

The doors can be shot open more effectively with the Double or Hyper Laser upgrade, or with Smart Bombs. As long as the flight path is taken towards the left side, Bill Grey will arrive help shoot the doors open in hopes of returning the favour of helping on Katina earlier (regardless of what fate was met previously).

Taking this Warp will send Star Fox through a Warp Zone to Sector Z. The route will not divert by choice afterwards unless the mission is restarted.

In Star Fox: Assault, Warp Gates are created by the Cornerian federation, such as the Orbital Gate creating gates by Re-blocks to allow a convenient reduction in long range travel to areas like Fortuna and the Aparoid Homeworld.

Warp Gates play an important role in Star Fox Zero, as well as the expanded backstory where James McCloud apparently played an important role in the apprehension of Andross and using his warp technology to not only send the magical scientist, but also warp Venom out of the Lylat System into another dimension.

Trivia

SF-Supply Ring

A Supply Ring in Star Fox.

  • The Gates in the Meteo Asteroid belt are circular and look like straight blue lines circling an empty center – somewhat like the Supply Rings from Star Fox. In Star Fox 64 3D, the colors of these gates flash between blue and yellow.

References

Advertisement