Arwingpedia
Arwingpedia
Advertisement
Arwingpedia

SFZTBB Slippy Magazine
This page is currently undergoing maintenance. This may be due to out of date information or new information detailing from an upcoming or newly released game. Therefore, please excuse its incomplete and informal current state.

Hit Points are score points gained in the Star Fox series by shooting down minor enemies, destroying certain objects and taking down major bosses. There are some targets that do not award points, but may leave behind valuable rewards anyway, depending on the game. Normally, collecting a large sum of Hit Points and adding them to the Mission score check for earning a Medal makes them a key element in gameplay throughout the main Star Fox games.

In the games[]

StarFox 1993

In the original "Star Fox", Hit Points are gained by shooting down minor enemies and end level bosses. Unlike later games, if shots made by teammates bring down enemies, the player will still award the score points.

Score[]

Your score will depend on how many enemies you destroy in a stage. After each Stage you'll see your current score. You can also check your score on the Map Screen. You will be given a scoring summary at the end of your mission. If your miss an enemy and it goes past you, don't give up! One of the wing men following you might be able to vaporise it.
*It is to your advantage to make sure your wing men survive, because they will often shot some enemies that you might miss. Your will receive points for the enemies your wing men shoot down.
—Star Fox 1993; Instruction Booklet

Credits and Continues[]

If your have credits when your game is over, you can continue to play. Every time your score reaches 10,000, 30,000, and 50,000 points, you will earn a credit to continue your game. When you have a credit and your game is over, Fox McCloud will appear and ask you if you want to continue or not. To continue a game, move the cursor to YES, and then press the START Button. The game will start from the beginning of the last stage you played. It is important to steadily earn credits by scoring as many points as possible because you do not have any credits at the beginning of the game.
*Selecting NO will erase all your credits and cause you to go back to the title screen.
—Star Fox 1993; Instruction Booklet

Star Fox 64 logo
Star Fox 64 3D logo

In "Star Fox 64" and the 3DS release, Hit points are gained mainly by shooting down enemies, hostile wildlife and bosses. Most enemies are worth just 1 Hit point, but if a charged laser bolt takes out one enemy in a tight formation, it will set off a chain reaction and may take out surrounding enemies, racking up more Hit points. Bonus Hit points are awarded if an untargeted, charged laser bolt is shot and destroys targets in a chain reaction. Some enemies like Angler Fish and Desert Crawlers are worth up to 3 Hits each. Bosses are each worth 10 bonus Hit points and give out 1 extra Hit point for shooting them down in the first place, but if the player takes too long to shoot them down, the total will be reduced over time. Andross's eyes are each worth 5 bonus Hit points each, and his Brain is still worth 10 bonus Hit points even if the battle takes a long time to win. This means Andross is worth a total of 20 Hit points, benefiting his great importance. However, the Macbeth Weapons Factory and Wolfen II starfighters are each worth an incredible 50 Hit points, making them more valuable than Andross's Brain, the final boss, but only if the eight track switches at Macbeth are hit and the Wolfen II are shot down quickly enough.

If teammates shoot down targets, Hit points will be denied from the score check. This negative factor cuts deep into achieving the Medal for Sector Z, since the score check would be easier to obtain by shooting down all six Copperhead missiles and 40 other Hits, but if teammates or Katt Monroe shoot down a Copperhead, the 10 bonus Hit points will be lost.

Another key aspect of gameplay is by reaching a level's Hit point total requirement while keeping all three teammates safe on the battlefield to gain Cornerian Defense Force Medals of valour. After gaining enough Hit points and having Falco, Peppy and Slippy active will cause the Hit point font to flash from white into red, indicating success. After clearing a mission, if the Hit points reached over 100, a or more 1-Ups will be awarded and the Shield Gauges of the active teammates will increase.

Rank[]

When you clear each stage, the number of certain enemies shot down and buildings destroyed will be displayed. This number will be totalled every time you clear the stage. When the number reaches 100, the number of remaining Arwing's will be increased by one. The number can be increased depending on the type of enemy, the way it was defeated or the time it took to shoot it down.
—Star Fox 64; Instruction Book;et

Earning Medals[]

The longer you take to defeat major enemies, the fewer hits you score. This is about the smallest number of hit you can score and still win the war.
—Official Nintendo Power Player's Guide, Navigational Chart
Though you're not a commissioned officer in the Cornerian military, you can be decorated for valour in combat. If you score a creation number of hits in a mission and all your wingmen survive, you'll be awarded a gold medal. The specific number of hit required is listed below each mission name on the navigational chart at left. You'll have your best chances for winning medals in Corneria, Aquas and Fichina, while Sector Z, Katina and Area 6 will pose the greatest challenge.
—Official Nintendo Power Player's Guide, Navigational Chart

At the end of a full round of gameplay, the Star Fox team's service receipt is displayed for the total amount due for their services. For every Hit point gained, it counts as 1 Venomian unit, which is rounded up to 64 sp$ credits.  If less than 70,000 credits are due, General Pepper will say, “This is one steep bill... but it’s worth it,” and if 70,000 credits or more are due, he will let out an astounded, “What?!”

When the game is over, the score is saved to a memorial result screen. The top ten scores of completed gameplay are kept until the game's data is erased. The scores are listed in order of the highest number of hits. If the total number of hits are the same, whoever has more remaining Arwings will have a higher rank.

Star Fox Adventures
In "Star Fox Adventures", Hit points return but their real gaming importance is limited. Shooting down starfighters, space mines and collecting Rings will add Hit points to the results check. If all 10 Gold Rings are collected, they will be displayed next to the Hit total. The best score for an Arwing mission will rank between the different save files.

Assault logo

In "Star Fox: Assault", Hit points return again, performing almost exactly like they did in "Star Fox 64". A combo meter now appears in the game during All-Range stages, where enemies shot in succession are added to the meter, but the meter will vanish if time progresses between kills. The four medals types are much like those in Star Fox 64, but there are four types: Bronze, Silver, Gold, and Ally. Bronze, Silver, and Gold are earned by reaching the specific amount of Hit points. To get these three medals the player must play the level on the selected Medal difficulty. For example, if a player wants to get a Silver medal they must play the level on the Silver difficulty.

Combo Bonus[]

When you defeat an enemy on all-range stages, a gauge will appear on the top right side of the screen; if you topple another enemy while the gauge is still displayed you'll recive a COMBO. For every 10 enemies in a row, you'll add a COMBO BONUS to your hit score.
—Star Fox: Assault; Instruction Booklet

Mission Points[]

Mission points are the sum total of enemies destroyed, time bonuses and difficulty bonuses.
—Star Fox: Assault; Instruction Booklet

In Vs. Mode, Points are collected for shooting down opponents. They appear in the form of colour coded star coins. The player with the most points wins, depending on the rules of the selected game.

Points[]

You get one point for every opponent you defeat. Once you reach the number of points necessary to win as determined in the rules set-up, you are the victor.
—Star Fox: Assault; Instruction Booklet

Star Fox Command logo

In "Star Fox Command", Hit Points return again. This time, like before, the total Hits accumulated are added to the nine different endings. Levels can be replayed in the Stage Select mode, for improving on a previous score. In Multiplayer Mode, Stars appear from shooting down another ship. The player with the most stars at the end of the match is the winner.

Score Counter[]

This displays how many enemies you've shot
—Star Fox Command; Instruction Booklet

See also[]

References[]

  • NINTENDO POWER Star Fox 64: Official Nintendo Player's Guide. Redmond, WA, Nintendo of America. 1997.
  • Star Fox 1993; Instruction Booklet
  • Star Fox 64 Instruction Booklet
  • Star Fox Assault Instruction Booklet
  • Star Fox Command Instruction Booklet
Advertisement