Ground Quake is a Staff Upgrade move that makes a huge shockwave to defeat multiple enemies at once.
Uses[]
Upon pressing the staff action, Fox McCloud will rise into the air and strike down hard with the key end of Krystal's Staff, generating an earth-shattering pulse that can both act as an attack and solve puzzles throughout Fox's journey on Dinosaur Planet.
Ground Quake[]
- “For defeating a swarm of smaller enemies, the Ground Quake can't be beat. I t also stuns medium-sized foes, exposing their weak spots to your wrath. The Ground Quake attack takes a while to develop, and you're vulnerable during the windup. Getting hit then interrupts your attack. The quake also activates specific ground switches.”
- —Star Fox Adventures; Prima's Official Strategy Guide, pg 6
The first Ground Quake is learned at Moon Mountain Pass just after Fox and Tricky leave the Volcano Force Point Temple, when persuaded by the Krazoa God to save the girl named Krystal. It is used against the local creatures called Kalda Chom, that possesses a MoonSeed. It is also useful for taking down groups of SharpClaws. This attack is handy for the disposal of the EggSnatchers as they attempt to make off with the unhatched ThornTail Eggs.
Super Ground Quake[]
- “Sometimes you just need to super-size your ability to shake the earth. The Super Ground Quake can stun some of your largest enemies. Its power is awesome. What's more, you can take damage while the attack is developing, but an enemy hit will not interrupt the Super Ground Quake. So let them nip at your heels-you'll soon show them the error of their ways.”
- —Star Fox Adventures; Prima's Official Strategy Guide, pg 6
A more powerful upgrade called the Super Ground Quake can be learned in Walled City, which is required to take down the RedEye tribe (the first Ground Quake is not strong enough to knock RedEyes down). And either a second blow from the same attack or a Fire Blaster shot, or throwing a Fuel Barrel with vanquish the dinosaurs permanently, but if the second blow is not done quickly, the toppled RedEyes will get back on their feet.
The Ground Quake will give off a deep blue shock, taking little time to charge, while the Super Ground Quake will unleash an orange tremor and take a little longer to release and uses more of the Staffs magic meter.
Gallery[]
Names in Other Languages (Ground Quake)[]
Language | Name | Meaning |
---|---|---|
French | Choc Sismique | Seismic Shock |
Spanish | Golpe Sísmico |
Names in Other Languages (Super Ground Quake)[]
Language | Name | Meaning |
---|---|---|
French | Super Choc Sismique | Super Seismic Shock |
Spanish | Golpe Sísmico Demoledor | Demolishing Seismic Slam |
Trivia[]
- Strangely, if the player has the Super Ground Quake set to the Y button and attempts to use this attack on General Scales, during the Test of Scales, it will not affect him, despite him being much smaller than a RedEye.
- Upon collection of the second version, the first will be erased from the C-Stick Inventory, yet it will remain on General Pepper's report as proof of collection.
References[]
- Star Fox Adventures; Prima's Official Strategy Guide. Games/Adventure. Platform: Nintendo GameCube,™
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