Arwingpedia
Arwingpedia
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The line opens and closes with static. The [[Great Fox]] does not yet make an appearance in the series, making it unknown how [[General Pepper]] manages to stay in contact with StarFox. [[Team Star Fox]] are seen entering a quick briefing with General Pepper when selecting a level. These differ from the planet status to Pepper's questions about the conditions of his Arwings.
 
The line opens and closes with static. The [[Great Fox]] does not yet make an appearance in the series, making it unknown how [[General Pepper]] manages to stay in contact with StarFox. [[Team Star Fox]] are seen entering a quick briefing with General Pepper when selecting a level. These differ from the planet status to Pepper's questions about the conditions of his Arwings.
   
  +
[[File:Foxhead.gif|thumb|Fox on the Communications Channel during Star Fox 64/Lylat Wars.]]
 
  +
   
 
The Communications Channel was set to return in Star Fox 2 before the game was cancelled in favour of the upcoming [[Nintendo 64]].
 
The Communications Channel was set to return in Star Fox 2 before the game was cancelled in favour of the upcoming [[Nintendo 64]].
   
 
==='''''[[Star Fox 64]]([[Lylat Wars]])/[[Star Fox 64 3D|3D]]'''''===
 
==='''''[[Star Fox 64]]([[Lylat Wars]])/[[Star Fox 64 3D|3D]]'''''===
 
[[File:FalcoIcon.gif|thumb|Falco's Communications Channel icon in 3D.]]
   
Following the same role as the original title, visual contact with General Pepper is established at the beginning of every mission, to reflect upon the war efforts. The Great Fox is able to stay in touch with General Pepper at his [[Cornerian army]] base, even as far as [[Venom|Venom's]] orbit.
+
Following the same role as the original title, visual contact with General Pepper is established at the beginning of every mission, to reflect upon the war efforts. The Great Fox is able to stay in touch with General Pepper at his [[Cornerian army]] base, even as far as [[Venom|Venom's]] orbit. The team mates that are forced to retreat will show wrenches across their Communications Channel as they sign out.
   
[[File:FalcoIcon.gif|thumb|Falco's Communications Channel icon in 3D.]]For gameplay purposes, [[ROB 64]] will make contact with the C>>> icon or touch screen to provide [[Item Box|item supplies]] and cover firepower. [[Andross]] will use the same technique to hack into the line in [[Area 6]] and on the plains of Venom and tunnels of his palace, offering discouraging threats. In Andross's case, its implied that his accessing the Star Fox Team's communications channel was the result of his telepathy.
+
For gameplay purposes, [[ROB 64]] will make contact with the C>>> icon or touch screen to provide [[Item Box|item supplies]] and cover firepower. [[Andross]] will use the same technique to hack into the line in [[Area 6]] and on the plains of Venom and tunnels of his palace, offering discouraging threats. In Andross's case, its implied that his accessing the Star Fox Team's communications channel was the result of his telepathy.
   
 
Fox McCloud also accessed the communications channel through his Arwing helmet, as evidenced by the ending of the game where he received a message from ROB informing him that the Great Fox's departure levels have been cleared, as he put his hand over the side of the helmet.
 
Fox McCloud also accessed the communications channel through his Arwing helmet, as evidenced by the ending of the game where he received a message from ROB informing him that the Great Fox's departure levels have been cleared, as he put his hand over the side of the helmet.
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==='''''[[Star Fox: Assault]]'''''===
 
==='''''[[Star Fox: Assault]]'''''===
[[File:Ruffian.jpg|thumb|The Ruffian who barged into the Star Fox team's Communications Channel, warning them of their intrusion.]]There is less static and more fluent, cleaner transmissions, allowing a higher reception between Fox and his allies and enemies. Fox reads his Arwing's signal before departing the Great Fox as green, indicating a clear transmission.
+
[[File:Ruffian.jpg|thumb|The Ruffian who barged into the Star Fox team's Communications Channel, warning them of their intrusion.]]There is less static and more fluent, cleaner transmissions, allowing a higher reception between Fox and his allies and enemies. Fox reads his Arwing's signal before departing the Great Fox as green, indicating a clear transmission. This time, any heavily damaged team mates will display a red reitre stamp across their comm link icon.
   
 
When arriving at the Sargasso Hideout, one of the [[Ruffian|criminals]] hacked into the Communications to warn them off the territory. However, upon learning their identities as the Star Fox Team, they decided to instead block them from leaving and attack them.
 
When arriving at the Sargasso Hideout, one of the [[Ruffian|criminals]] hacked into the Communications to warn them off the territory. However, upon learning their identities as the Star Fox Team, they decided to instead block them from leaving and attack them.

Revision as of 19:12, 2 March 2014

Communications Line, green.
Fox McCloud
Peppy3D

Peppy's Communications Channel Icon in 3D.

Developed and used by the Cornerians, Venomians and the Lylat System's population alike, a or the Communications Channel is a general term in non fiction and science fiction for telecommunications and visual network, the method of a character's contact. This technology has been used in every Star Fox game and spin-offs, differing from highly advanced technology to lower tech throughout the series.

It's continued appearance in the main games and Super Smash Bros. series has made it become a trademark feature in the Star Fox series. The main design of communications is text boxes, displaying static signals followed by the characters cropped heads to indicate varied speech from the game's script to any character's reactions. Every starfighter and vehicle in the Star Fox series is equiped with comm-links to stay in contact on the field of battle, including the Arwing, Landmaster and Blue Marine.

Appearances

FalcoSF1

Falco's SNES Communications Channel icon.

Star Fox/Starwing and Star Fox 2

The line opens and closes with static. The Great Fox does not yet make an appearance in the series, making it unknown how General Pepper manages to stay in contact with StarFox. Team Star Fox are seen entering a quick briefing with General Pepper when selecting a level. These differ from the planet status to Pepper's questions about the conditions of his Arwings.



The Communications Channel was set to return in Star Fox 2 before the game was cancelled in favour of the upcoming Nintendo 64.

Star Fox 64(Lylat Wars)/3D

FalcoIcon

Falco's Communications Channel icon in 3D.

Following the same role as the original title, visual contact with General Pepper is established at the beginning of every mission, to reflect upon the war efforts. The Great Fox is able to stay in touch with General Pepper at his Cornerian army base, even as far as Venom's orbit. The team mates that are forced to retreat will show wrenches across their Communications Channel as they sign out.

For gameplay purposes, ROB 64 will make contact with the C>>> icon or touch screen to provide item supplies and cover firepower. Andross will use the same technique to hack into the line in Area 6 and on the plains of Venom and tunnels of his palace, offering discouraging threats. In Andross's case, its implied that his accessing the Star Fox Team's communications channel was the result of his telepathy.

Fox McCloud also accessed the communications channel through his Arwing helmet, as evidenced by the ending of the game where he received a message from ROB informing him that the Great Fox's departure levels have been cleared, as he put his hand over the side of the helmet.

Star Fox Adventures

WhatAboutAWeapon

General Pepper's form of contact with Fox on Sauria.

The allies of Fox are represented by disembodied heads, projected by Fox's comm-link wrist pad, named by General Pepper as the Communicator. Fox can use the START menu to activate communications with Slippy for gameplay advice, Peppy for his world atlas and historical records and General Pepper to read items, staff upgrades and Tricky's Sidekick Commands. And also to save progress and quit a save file.

Krystal uses her telepathy to contact Fox in the same manner just after he collects her Staff.

When captured by General Scales, Fox must break a hole in the CloudRunner Fortress prison's tower to receive his SharpClaw Disguise from Slippy, as the stone walls block the signal. Due to atmospheric conditions on the planet, some areas like Galdon's cave will receive limited to no reception.

Star Fox: Assault

Ruffian

The Ruffian who barged into the Star Fox team's Communications Channel, warning them of their intrusion.

There is less static and more fluent, cleaner transmissions, allowing a higher reception between Fox and his allies and enemies. Fox reads his Arwing's signal before departing the Great Fox as green, indicating a clear transmission. This time, any heavily damaged team mates will display a red reitre stamp across their comm link icon.

When arriving at the Sargasso Hideout, one of the criminals hacked into the Communications to warn them off the territory. However, upon learning their identities as the Star Fox Team, they decided to instead block them from leaving and attack them.

The Aparoid Radar Jammers play a crucial role during mission 7 when communications between the Star Fox team and General Pepper are disrupted by Electromagnetic pulses. Only after destroying the Radar Jammers are the communications rebooted.

Star Fox Command

Falco gets a message from Katt

Katt persuades Falco to throw in the towel during the Star Falco ending.

The communications channel is still featured and performing the same as it has done in previous games. The Great Fox II is the centre of cutscenes and communications.

Other Appearances

Super Smash Bros. series

Images

Slippy As Seen In Snake's Smash Taunt.

Fox, Falco and Wolf have secret taunts on the Star Fox stages which activate  Easter egg in game transmitted conversations. There can be only one per match. The Corneria and Venom stages use brighter Lylat Wars style icons while the Pleiades-class Cruiser stage uses newer icons matching recent character looks. These are halted if the character has been KO'd. 

Snake from the Metal Gear series has a similar communication device to communication channels, called the Codec or radio. As such, he can also perform this action on his own stage. Slippy will gently hack into Snake's personal channel on the Shadow Moses Island to give him details about Falco.

Star Fox (WarioWare: Smooth Moves)

Fox, Falco, Peppy and Slippy appear in their SNES designs, offering piloting tips and player encouragement.

Farewell, Beloved Falco

FBF Katts Distress Call

Falco gets Katt's distress call as she gets attacked by Goras.

The Manga begins with Katt sending an distorted S.O.S signal to Falco as she's being attacked by Goras. After rejoining with his old gang of rogues, Falco finds that the Hot Rodders have aquired Venomian Transmissions with their data tracers. Deception from Captain Shears led to the Star Fox Team attacking the Hot Rodders, only to have their signals blocked with the use of a Radar Jammer.

Other Info

  • Even character deaths are taken into the games script, as seen when Fox, various Cornerian and Venomian soldiers perishes. The channel remains open even when Fox's allies react to his death.
  • In Star Fox Command, characters are highlighted in blue and static tint when communicating with the Great Fox II, a possible reference to the Star Wars series.
    • In Star Fox: Assault, contacts with General Pepper are immediately lost just after he pleaded "Please Fox, I'm already..." followed by Pepper turning to see his ambush. Pepper's quote "Its about time you showed up Fox! You're the only hope for our world!" resembles Princess Leia's plea to Ben Kenobi. These may be more references to the Star Wars franchise.
  • Slippy will react to Snake getting KO'd in the same manner as his allies, and when Fox is downed in his own games.