Arwingpedia
Arwingpedia
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Arwingpedia

Aparoid hatchers. This must be how they multiply. If we can destroy those hatchers, we might just have a chance.
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Aparoid Hatchers (often simply Hatcher) is a stationary Aparoid unit that spawns more Aparoids, like miniaturized factories mass producing reinforcements, essentially making these a secondary form of reproduction in the Aparoid race, next to the Aparoid Queen.

During the Aparoid Invasion of the Lylat System, hatchers were vital to maintaining Aparoid control over targeted areas on Katina and Sauria because they could easily spawn a number of Aparoids in a short amount of time. Destruction of the hatchers was carried out by the Star Fox team in various missions; as a result, the Aparoids would retreat from situations where they didn't have hatchers to negate combat loses. Hatchers were also present to defend the shield protecting the Aparoids home planet by producing large swarms to battle the invading Cornerian fleet. With the death of the queen, these units perished, along with the rest of their kind.

In the game[]

AparoidHatcher

A hatcher getting ready to spawn more soldiers.

The hatchers are yellow hexagonal caskets, surrounded by honeycombed energy fields. They can spawn normal Crawlers, Minitanks or Rollers. If Fox touches one, he will take a little damage. Hatchers can endure more damage than most other troops, but Landmaster firepower, charged Blaster shots or Sniper Rifle fire will utterly vaporize them.

Mission 2: Katina[]

After Fox eliminates the required number of Purple Aparoids, the aliens get even more serious about plaguing the complex by dropping in yellow Aparoid hatchers. The spawning devices cling to variable surfaces around the base, so looking around for them is faster by studying the radar.

The Aparoid hatchers are stuck to the ground, attached to walls and situated at the tops of ramps, and they're often surrounded by newly materialized ground troops, which makes the hatchers great for combo-earning clusters. If a hatcher is on a ledge beyond the reach of the Landmaster cannon, hitting the hover boosters and gunning for it as it comes into view with a single tank shot will do the trick.

Mission 6: Sauria[]

The sole objective of the Mission to save Sauria's dinosaurs from extinction is to destroy all the hatchers across the area, while also taking out enemy reinforcements spawned by hatchers spread out across the open areas, narrow tunnels and skies above. When the Might Gauge is rising, taking out airborne enemies can help empty the meter preventing the Might Gauge from reaching fullness, but it may distract from building up combos.

Hatchers are often attached to the outer surfaces of or even inside the ruins of Sauria. There are also two tunnel systems, one a full network, the other a cave, where hatchers are working on producing Aparoids, requiring Fox to proceed on foot without a vehicle to reach them. These two hatchers can be useful for building up large combos by rapidly eliminating them for every unit they instantly produce. One hatcher is spawned in the Gold rank that can only be taken out by using the Arwing to fly over the cliffs edge.

Mission 9: Aparoid City[]

The hatchers present on the floating base above the Aparoid Homeworld are protected by three individual shield generator towers, which will stop attacks from harming the hatchers unless the energy spires are all downed first. The force field generators are very sturdy and need the strongest of firepower to destroy them and turn off the hatchers protective shields. If playing Silver or Gold rank, more hatchers are located in two buildings that are not mandatory in the Bronze rank.

References[]

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