Oh boy, did it just got 25 times more intense: http://www.nintendolife.com/news/2016/06/first_25_qualifiers_in_nintendo_uks_star_fox_zero_competition_get_certificates_signed_by_miyamoto
Darn son, this guy 100%-ed SFZ in 40 MINUTES (not including cutscenes and level transitions) http://www.nintendolife.com/news/2016/05/speedrunner_takes_flight_with_100_percent_star_fox_zero_world_record Once again, so much for replayability
Here's what I've started of the piece: https://www.youtube.com/watch?v=zUjlHxGFwK4
My transcription of "Staff Credits 2" got accepted onto NinSheetMusic.org :D Now I'm working on a 2-piano arrangement of "Interplanetary Combat Ship, Attack Carrier" (aka SF64 "Boss B" orchestration) o_o it's pretty insane
Take a shot every time you hear that Star Fox Zero's controls are garbage and not good enough to meet Star Fox 64's expectations: http://www.denverpost.com/2016/05/24/star-fox-zeros-horrible-controls-mars-fox-mcclouds-long-awaited-homecoming-review/ I'm pretty well past drunk by now.
Well this is sad: http://www.nintendolife.com/news/2016/05/random_store_shelves_appear_to_be_filling_with_pre-owned_copies_of_star_fox_zero So much for SFZ's "replayability"
Apparently Star Fox Zero developers are bad at their own game o_0 http://www.nintendolife.com/news/2016/05/video_watch_star_fox_developer_dylan_cuthbert_play_star_fox_zero_and_talk_miyamoto
Also, apparently there's an official Star Fox Zero comic... but not the kind you're probably thinking of... https://play.nintendo.com/news-tips/comics/star-fox-zero-special-comic-part-2/ WARNING the art and story is very Command-like if you know what I mean...
EDIT: Now here's a decent SFZ comic: http://www.savestatecomic.com/2015/12/bonus-comic-star-fox/
Oh, did you hear about the new "Ace Pilot" competition? http://www.nintendo.co.uk/News/2016/May/Star-Fox-Zero-Ace-Pilot-Competition-1108328.html We should definitely have someone from Arwingpedia compete in it
Of course, just two days later an over the top good review comes out: http://metro.co.uk/2016/05/21/in-defence-of-star-fox-zero-readers-feature-5895920/
How long did it take for you to get used to the controls :P
I just watched this garbage (that was posted only two days ago, no less) and I thought "Preach, brother"
Apparently, nearly one month in and people still can't make up there minds on what to think about Zero.
Oh man, when I first heard the "Staff Credits 2" song https://youtu.be/KHE4EflnEqw, it was love at first listen <3 so I learned and memorized it on piano in a day 0_o I'll have to post a vid of me playing it soon, it's just too criminally short.
Ooh, I found a playlist with more music: https://www.youtube.com/playlist?list=PLPm7B-Nid91Yg6e8oD_IIaNjFT2LwIwSr
I found my new jams for the week: http://www.youtube.com/playlist?list=PLV9ZrDQVqbTWJnH_VczC04VzASXhixHq7
So I came up with a weird creepypasta/conspiracy theory yesterday as to why all the games after Star Fox 64 got mixed receptions (that completely isn't like every other childhood-ruining creepypasta):
What if Fox McCloud died at the end of Star Fox 64?
We know that at the end of the hard path, Andross's brain blows up and Fox screams as he is about to meet his imminent fate. Then James shows up and we're all like "What the heck?". What if Fox actually died in the explosion and in his last living moments, his overheated brain (he probably had been experiencing quite a bit of stress from doing all the missions throughout the game) started rapdily hallucinating its own ideal world: His dead father coming back to life to save him from Venom, visiting more exotic planets, blowing up Andross, and getting a girlfriend (Adventures), fighting more weird dastardly space things (Aparoids and Anglars) while the rest of the team develops relationships, which has multiple endings because Fox's brain just messes with his secret hopes and fears and spits out all the weird endings (Assault and Command), and then just thinking "What if I did this again but with cooler gadgets?" (Zero). And this is why people have been pining for a "good" Star Fox game: because in none of them is Fox actually "alive", it's just a hollow representation of himself by his brain (with the character looks based on Fox's self-centered(?) desire to think about how he'd look with different designs).
LOL probably not even legitimate but just a weird thing I came up with.
Apparently SFZ did better in the US than it did in Japan: http://venturebeat.com/2016/05/12/nintendos-star-fox-and-bravely-second-rank-among-aprils-best-selling-console-games/
(Speaking of Japan, after the E3 trailer I put the Fushimi Inari Taisha Shinto Shrine on my list of saved Google Maps locations to explore :P)
LOL random funny story: So at underclassmen awards today, I apparently got a Technological Innovation award from the University of Rochester which I wasn't expecting, so I was just stumped and thinking to myself "Well, what have I done that's innovative... I produce music electronically... I do YouTube... I do programming... and I've made a Star Fox 64 playthrough and commentary video... very innovative XD"
Interestingly, both Command and Zero had elements from Star Fox 2 (the strategy-based gameplay and the Walker, respectively). Maybe the ghost of SF2 is just haunting and bringing down Star Fox games?
I wonder if theyll ever use alternate endings tho. Thatd be cool
I thought the Command endings were technically supposed to be, ya know, "endings" to the Star Fox timeline, and that's why so many people hated them?