Whoa, that's pretty awesome!
Gigarilla pretty much sat me down, and made me re-learn the controls again. I was nervous in the belief that I couldn't beat Andross by the time I got to him, but I did.
I think it was good, personally. The reviews are starting to beat on it like a dead horse however, which is making me like it a little less.
Interestingly, both Command and Zero had elements from Star Fox 2 (the strategy-based gameplay and the Walker, respectively). Maybe the ghost of SF2 is just haunting and bringing down Star Fox games?
True. I eventually wish to see a turn based strategy game released like that of Star Fox 2, but I hope it doesn't carry all of the baggage like Command did.
That, and most of the endings were anticlimactic.
Text and a couple pictures (of which, most endings focus on shallow characters native to command) isn't a great way to conclude a four game saga.
Don't hate me too hard for this, but if they did make another SF game I'm just hoping for a return of just a little bit of Assault-style things like... you know... darker and more developed story, real soundtrack, new characters and enemies... ground-missions WAIT LET ME EXPLAIN I know no one likes them but if Nintendo could somehow combine the ground-mission style of Ratchet and Clank with just a little bit of a more epic feel like Mass Effect/Halo/Call of Duty, that would just be great (this pic just encapsulates it all: http://fav.me/d1wb92l) Oh, and make sure not to slow down the Arwing parts, as I just felt that Assault is so much slower than 64. And also don't forget to keep the pathline non-linear (though I'm not sure how that would work storywise) and give it a fair amount of gameplay time. And multiplayer.
I watched that Honest Trailers thing the other day, to my surprise most of the comments rushed to the defense of the game over the trailer.
To the Assault thing, I really wish they made something along the lines of a battlefield style experience. 8v8 online (or local bot) multiplayer, in the least, duking it out for control of three or more command post objectives. I can only hope they try this with a future Star Fox game on the NX.
BTW, Star Fox Zero reviews are getting worse: http://gearnuke.com/poor-sales-star-fox-zero/
I still believe that they wont abandon the series, the critiques were against motion controls, not the game franchise.
This is great, thanks!
So I though that this game had the best character models (besides Super Smash Bros. Brawl, that one has the best ones lol). The fur texture was cool, as well as the clothes and the overall character proportions (good thing they didn't make Falco like, SUPER TALL like he was in Assault :( ) I just think the whiskers on Fox are kinda weird :S, and his jaw a bit too wide-looking from the fur... and also what's with the random holes on the backs of the gloves? But the glowy collar thing was a cool idea, I approve. The other members of the team looked great, I'm glad that they took out Peppy's mustachio from Assault, and also that they didn't mess up Slippy again like they did in Adventure *cringes*
So what do you guys think?
I thought Fox looked the best (definitely beating SSB4), Falco looked pretty cool, and Slippy went from annoying to kind of cute. Peppy looks like what Nintendo originally attempted to mold his character into in 64, but this time barrel roll jokes aside.
I recall Falco saying "Who?" after Andross is revealed in the return to Corneria, implying not too much previous knowledge of his existence.
However, I agree that the Star Fox timeline is now as jumbled as the Zelda timeline. I do however believe that there isn't any connections between the 64, SNES and current timelines.
Adding a new sub-section to the "history" sections/tabs might resolve that issue.
Yeah, metal Andross really looks like a transformer now that I think of it.
Haha, I didn't actually see that one until now.
Question, I haven't done it yet but would it be ok to take images from it to add to this site? There are lots of images that can really help and even lots of enemy ones too.
I have no problem with that.
and the bosses aren't very fun.
I must ask, how so? Most reviews I've seen praise the boss battles in the least.
I pre-ordered Zero, but thanks to GameStop the shipping cost was astronomical and it will arrive in 8 days (even though it was pre-ordered a month ago).
From what I can see however is a gigantic difference in taste from critics reviews to users reviews.
Average players (and completionists like the completionist) give the game a polar opposite review. I can understand that the game has an incredible difficulty spike which probably turned off these critics immediately, but from what I can see those who stuck with the game for more than one play through master it and then enjoy it.
In either case, I'm looking forwards to getting my hands on a copy of it.
Indeed. I personally can't wait to get it, and from what I've collected it's on the path to a GOTY award.
I recently pre-ordered my copy as well, the trailers are definitely showing a lot of promise. :D
I have had doubts, but in light of the recent trailers I'm beyond optimistic.